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Ru'ia رؤية

An anatomy classroom you can walk around in. My Master's research project: augmented and virtual reality on ordinary phones, applied to medical education.

ROLE
Research & development — thesis
PROGRAMME
M.Sc "AI for IoT" · UMAB Mostaganem
STACK
iOS · Android · AR + VR
GRADE
19.75 / 20

The problem

Anatomy is spatial. Students learn it from flat diagrams, and the gap between the page and the body is exactly where understanding gets lost. Meanwhile the devices in every student's pocket can already render interactive 3D — the tooling just wasn't pointed at the classroom.

Ru'ia ("vision" in Arabic) asks a direct question: what happens to learning when the organ sits on the desk in front of you, at scale, and you can take it apart?

What I built

  • A mobile application for iOS and Android combining augmented reality (anatomy models anchored in the room) with virtual reality (full immersion for structured lessons).
  • A first applied case study in medical anatomy, built as an interactive learning experience rather than a 3D viewer.
  • An architecture designed for AI integration in later releases — the thesis sat inside an "Artificial Intelligence for IoT" research programme.
INTERACTIVE 3D ANATOMY MODEL ONE APP AR — ANCHORED IN THE ROOM VR — FULL IMMERSION RENDERS MODE A MODE B
FIG. 01 — ONE MODEL, TWO REALITIES

Where it landed

19.75THESIS GRADE / 20
78K+VIEWS — PUBLIC DEMO
2REALITIES, ONE APP

The public demo — VR anatomy for medical education — reached 78K+ viewers on my channel, and the project seeded everything I now do in XR: VR workshop mentoring with GDG campus groups, Meta Quest experiments, and the digital-twin work in the lab.

Ru'ia is also where mobile engineering, AI research and immersive tech stopped being separate careers and became one practice.

Evidence